Hi! I'm Mudi Li, a Combat Designer at HoYoverse. I graduated from USC with a BFA degree in Game Design.
HIGHLIGHTED WORKS
Kruger Family Land
A 3rd Person Action Game, UE5
Combat and Level Design Demo
Kruger Family Land is a souls-like 3rd person action game level, designed to recreate the deliberate and exciting combat and the multilayered level layout. The level sims to achieve a fully fledged combat system as well as a complex yet intuitive level that invites the player to explore and challenge.
Color Drifter
A First Person Parkour game, Unity
Color Drifter is a solo project developed based on the idea of traversing and performing amazing parkour movements in a retro video game world with vivid colors. I focused on tuning the game feel of parkour movements and the level design of a fast paced FPP game.
MACHINE HEART
USC Games AGP, Lead Designer
Machine Heart is a 2.5D Sci-fi Puzzle-Adventure published on Steam. You will play as the last robot in the world and a rebel scientist. Together, they shall reveal the mystery of humanity's demise. I led the creative directions of the gameplay mechanics, levels, and narration of the game. I built 11 levels with stealth and puzzle in collaboration with engineers and artists.
THE RESPIRATION METHOD
Interactive Detective Fiction, Twine
You are an experienced detective in the local police department as a mysterious case reinvokes your long forgotten special ability--The Respiration Method. For this original game, I designed 30+ interactive pages with branching plotlines and dialogs, wrote 10000+ words through 3 iterations.