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Hi! I'm Mudi Li, a Combat Designer at HoYoverse. I graduated from USC with a BFA degree in Game Design.
HIGHLIGHTED WORKS
Kruger Family Land
A 3rd Person Action Game, UE5
Combat and Level Design Demo
Kruger Family Land is a souls-like 3rd person action game level, designed to recreate the deliberate and exciting combat and the multilayered level layout. The level sims to achieve a fully fledged combat system as well as a complex yet intuitive level that invites the player to explore and challenge.
Color Drifter
A First Person Parkour game, Unity
Color Drifter is a solo project developed based on the idea of traversing and performing amazing parkour movements in a retro video game world with vivid colors. I focused on tuning the game feel of parkour movements and the level design of a fast paced FPP game.
MACHINE HEART
USC Games AGP, Lead Designer
Machine Heart is a 2.5D Sci-fi Puzzle-Adventure published on Steam. You will play as the last robot in the world and a rebel scientist. Together, they shall reveal the mystery of humanity's demise. I led the creative directions of the gameplay mechanics, levels, and narration of the game. I built 11 levels with stealth and puzzle in collaboration with engineers and artists.
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THE RESPIRATION METHOD
Interactive Detective Fiction, Twine
You are an experienced detective in the local police department as a mysterious case reinvokes your long forgotten special ability--The Respiration Method. For this original game, I designed 30+ interactive pages with branching plotlines and dialogs, wrote 10000+ words through 3 iterations.