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Color Drifter

I am Mudi Li,  a University of Southern California BFA IMGD student. I'm Fluent in Game Design skills, Game Engines, and their scripting languages (Unity and Unreal Engine 4 & 5, C#, blueprint, Python).

HIGHLIGHTED WORKS

Color Drifter

A First Person Parkour game, Unity

Color Drifter is a solo project developed based on the idea of traversing and performing amazing parkour movements in a retro video game world with vivid colors. I focused on tuning the game feel of parkour movements and the level design of a fast paced FPP game.

Games--Independent: Bio

MACHINE HEART

USC Games AGP, Lead Designer

Machine Heart is a 2.5D Sci-fi Puzzle-Adventure published on Steam. You will play as the last robot in the world and a rebel scientist. Together, they shall reveal the mystery of humanity's demise. I led the creative directions of the gameplay mechanics, levels, and narration of the game. I built 11 levels with stealth and puzzle in collaboration with engineers and artists.

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WAREHOUSE ASSAULT

An Unreal Engine 5 TPS Blockout Level.

Sneak, or break into your enemies' secret warehouse. I designed and built a 3D level that permits various playstyles. Combining 3 combat and 3 exploration sections, I created a mixed 3rd person adventure that catches player's attention. Uses color coding and objects to guide player's instinct.

ROARING RUNNER

USC Intermediate Game Development

Voice Control First Person Parkour game.

Set in Ancient China, you play as a ranger who have mastered the skills of Lion's Roar and Air Walk, and you are ready to unleash your excellent parkour movements through voice control function! Roar and shout to the microphone to gain maximum speed and powerful moves. Traverse through ancient Chinese architectures and be like a Kungfu master.

Download!
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THE RESPIRATION METHOD

Interactive Detective Fiction, Twine

You are an experienced detective in the local police department as a mysterious case reinvokes your long forgotten special ability--The Respiration Method. For this original game, I designed 30+ interactive pages with branching plotlines and dialogs, wrote 10000+ words through 3 iterations.

Games--Independent: Bio
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